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opennurbs_gl.h File Reference
#include "opennurbs.h"
#include <GL/gl.h>
#include <GL/glu.h>

Go to the source code of this file.

Macros

#define OPENNURBS_GL_INC_
 

Functions

void ON_GL (const int, const int, const double *, GLfloat *, int=0, double *=NULL)
 
void ON_GL (const ON_3dPoint &)
 
void ON_GL (const ON_Brep &, GLUnurbsObj *)
 
void ON_GL (const ON_BrepFace &, GLUnurbsObj *)
 
void ON_GL (const ON_Color &, double, GLfloat[4])
 
void ON_GL (const ON_Color &, GLfloat[4])
 
void ON_GL (const ON_Curve &, GLUnurbsObj *, GLenum=0, double[][4]=NULL)
 
void ON_GL (const ON_Light &, GLenum)
 
void ON_GL (const ON_Light *, GLenum)
 
void ON_GL (const ON_Material &)
 
void ON_GL (const ON_Material *)
 
void ON_GL (const ON_Mesh &)
 
void ON_GL (const ON_NurbsCurve &, GLUnurbsObj *, GLenum=0, int=1, double *=NULL, double[][4]=NULL)
 
void ON_GL (const ON_NurbsSurface &, GLUnurbsObj *, GLenum=0, int=1, double *=NULL, double *=NULL)
 
void ON_GL (const ON_Point &)
 
void ON_GL (const ON_PointCloud &)
 
void ON_GL (const ON_Surface &, GLUnurbsObj *)
 
void ON_GL (const ON_Viewport &)
 
void ON_GL (int, int, int, int, const double *, int, const double *, GLUnurbsObj *, GLenum=0, int=1, double *=NULL, double[][4]=NULL)
 
void ON_GL (ON_Viewport &, int, int, int, int)
 

Macro Definition Documentation

◆ OPENNURBS_GL_INC_

#define OPENNURBS_GL_INC_

Function Documentation

◆ ON_GL() [1/20]

void ON_GL ( const int order,
const int cv_count,
const double * knot,
GLfloat * glknot,
int bPermitScaling = 0,
double * scale = NULL )

◆ ON_GL() [2/20]

void ON_GL ( const ON_3dPoint & point)

◆ ON_GL() [3/20]

void ON_GL ( const ON_Brep & brep,
GLUnurbsObj * nobj )

◆ ON_GL() [4/20]

void ON_GL ( const ON_BrepFace & face,
GLUnurbsObj * nobj )

◆ ON_GL() [5/20]

void ON_GL ( const ON_Color & rc,
double alpha,
GLfloat c[4] )

◆ ON_GL() [6/20]

void ON_GL ( const ON_Color & rc,
GLfloat c[4] )

◆ ON_GL() [7/20]

void ON_GL ( const ON_Curve & curve,
GLUnurbsObj * nobj,
GLenum type = 0,
double xform[][4] = NULL )

◆ ON_GL() [8/20]

void ON_GL ( const ON_Light & light,
GLenum light_index )

◆ ON_GL() [9/20]

void ON_GL ( const ON_Light * light,
GLenum light_index )

◆ ON_GL() [10/20]

void ON_GL ( const ON_Material & m)

◆ ON_GL() [11/20]

void ON_GL ( const ON_Material * pMat)

◆ ON_GL() [12/20]

void ON_GL ( const ON_Mesh & mesh)

◆ ON_GL() [13/20]

void ON_GL ( const ON_NurbsCurve & nurbs_curve,
GLUnurbsObj * nobj,
GLenum type = 0,
int bPermitKnotScaling = 1,
double * knot_scale = NULL,
double xform[][4] = NULL )

◆ ON_GL() [14/20]

void ON_GL ( const ON_NurbsSurface & s,
GLUnurbsObj * nobj,
GLenum type = 0,
int bPermitKnotScaling = 1,
double * knot_scale0 = NULL,
double * knot_scale1 = NULL )

◆ ON_GL() [15/20]

void ON_GL ( const ON_Point & point)

◆ ON_GL() [16/20]

void ON_GL ( const ON_PointCloud & cloud)

◆ ON_GL() [17/20]

void ON_GL ( const ON_Surface & surface,
GLUnurbsObj * nobj )

◆ ON_GL() [18/20]

void ON_GL ( const ON_Viewport & viewport)

◆ ON_GL() [19/20]

void ON_GL ( int dim,
int is_rat,
int nurb_order,
int cv_count,
const double * knot_vector,
int cv_stride,
const double * cv,
GLUnurbsObj * nobj,
GLenum type = 0,
int bPermitKnotScaling = 1,
double * knot_scale = NULL,
double xform[][4] = NULL )

◆ ON_GL() [20/20]

void ON_GL ( ON_Viewport & viewport,
int port_left,
int port_right,
int port_bottom,
int port_top )